Monday, March 30, 2015

Reinterpreting Existing Art Through New Media

Experiencing & Reinterpreting Existing Art Through New Media

Computers and modern technology such as iPads and tablets allow us to experience already existing art in a new way. The way we look at art changes our experience: We can use a controller to zoom in, to interact with the piece. If we are using tablets we can even -though indirectly- touch the piece. 
Modern technology such as different analysis tools can give us new ways of experiencing art:
The website “Closer To Van Eyck” ( ) for example allows us to look at Van Eyck’s altarpiece in greater detail than ever. We look at the piece using X-Ray and Infrared.
The google art project is another example, that offers HD zoom into pieces. We can look at a piece in greater detail than we could when we were standing in front of it.
So through New Media, we gain a new insight into the piece. However, we stay detached from the physical piece. New Media doesn’t replace seeing the actual work of art. It merely offers a new, interesting perspective. 
I don’t believe ways of experience art through New Media can replace a museum visit, but they offer us an additional tool.

Digital Reconstruction

For my presentation I chose Digital Reconstruction. I’m focusing on The Last Judgment by Miao Xiachun. One of the awesome things that digital reconstruction offers is the 3D aspect. It takes the original and uses it’s depth perception to put the reconstruction in a real space. This allows the viewer the option of seeing the work from many more perspectives that couldn’t be seen in the past.

Interactive Music Systems

The topic I choose to talk about was interactive music systems. Though mostly found in video games, they can be utilized in a number of different situations such as art exhibitions or amusement park attractions. In most of these situations, you don't interact with the audio directly; it responds to how you interact with something else (a screen, object, button). These interactions will then generally send information to a computer that will interpret the data and use the system the artist created to play back music or sound. This is commonly done using either micro-controllers or a more complex middleware engine, that allows the artist to take a more musical approach. These systems have been developing since the days of pinball and early arcade games, as creators try to reach all senses of the interactee. The peak of this type of new media art has definitely not been reached yet. Modern software like melodyne is paving the road forward for interactive systems, potentially giving artists more ways to work with sound than ever before.

Sunday, March 29, 2015

Physical Computing

     For my presentation I chose Physical Computing.  It's basically building interactive art with software and hardware that respond to the analog world.  In this case people,  for example the Camille Utterback piece we looked at in class (Text Rain).  Virtual and Augmented reality are included in this, but there is also a more traditional arts side to this including works like Danny Rozin's "Mechanical Mirrors" series.  This particular topic is very broad but I'll narrow down the topic a little more during my presentation.  Some of the works I really liked didn't have a specific sub-category that they really fit into, but certainly fit into the the category of Physical Computing.  Maybe we can iron some out in class!